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Old March 28th, 2003, 03:34 AM
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Default Help with modding problem

I am having trouble getting two new racial techs I'm modding to work right with medium- and high-tech starts. Here's the data (with names changed):
code:
Name                  := Racial Tech 11A
Group := Applied Science
Description := Wonderful fun new tech A.
Maximum Level := 10
Level Cost := 5000
Start Level := 1
Raise Level := 4
Racial Area := 11
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0

Name := Racial Tech 11B
Group := Applied Science
Description := Wonderful fun new tech B.
Maximum Level := 10
Level Cost := 5000
Start Level := 1
Raise Level := 4
Racial Area := 11
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0

My problem is that tech 11A won't go up to the Raise Level or Maximum Level settings on med/high tech starts. Tech 11B will. This happens even if I switch the order.

Any ideas?

[ March 28, 2003, 01:36: Message edited by: Krsqk ]
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