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July 21st, 2012, 04:35 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Waaargs without end (Upload pretenders)
Map: Orania fixed version
http://forum.shrapnelgames.com/showpost.php?p=782419
Nations: All EA nations are allowed.
Mod: CBM 1.92 (with Ettin fix?)
http://forum.shrapnelgames.com/showpost.php?p=807207
Diplomacy: Machiavellian
Score graphs: On
Renaming: Off (I hate to fight D9S4A4)
Site frequency: 60%
HOF: 15
Victory condition: hold 50% of capitals for 3 rounds - though with a twist. I'll explain it later.
Hosting Pace: First 15 turns every 24h, turns 15-30 48h, from there on 72h. Extensions given when needed but you need to give a reasonable explanation so the other players dont get annoyed.
Disallowed exploits: Bogus orders, lab-filling, scout blocking, recruit 0 gold ettins... just play nice.
Now about the twist...
I've always enjoyed games where I had a chance to reconquer the world after the winning nations set themselves to ai. I'd like to try this as an obligatory rule in this game:
If your nation fulfills the victory condition (post when your captital falls and to whom it falls!), just turn to ai. We'll keep you listed as the umpteenth winner and just continue against your mighty empire
Players:
1. Ossa - Llanka
2. P3D - Atlantis check
3. ghoul31 - Hinnom check
4. shonuf - Kalaisa check
5. HoleyDooley - Helheim check
6. Olm - Maverni check
7. Tivials - Yomi check
8. EvilHome - Caelum check
9. Folket - Sauromatia
10.Yellowcactus - Niefelheim check
11. Datom - TienChi check
12. Googly1- Arco check
13. CUnknown - Ulm check
14. AreaofEffect - Ermor check
Gentlemen - upload your pretenders. Game name is "Waaarghs"
Last edited by Ossa; August 4th, 2012 at 04:57 PM..
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July 21st, 2012, 05:12 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Waaarghs without end
I am tempted to play Atlantis, but the victory condition might mean a game that stretches long - over a year, on such a big map.
And some of the magic sites need to be changed.
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July 21st, 2012, 06:27 PM
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First Lieutenant
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Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
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Re: Waaarghs without end
Hinnom
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July 21st, 2012, 06:39 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Waaarghs without end
Seriously renaming is 'off'? Most of my fun comes from renaming my commanders after david bowie song lyrics.
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July 21st, 2012, 09:30 PM
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Private
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Join Date: Mar 2012
Posts: 25
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Waaarghs without end
I'd like to join as Agartha.. it's my first MP game so bear with me. 
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July 22nd, 2012, 04:07 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 510
Thanks: 2
Thanked 9 Times in 9 Posts
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Re: Waaarghs without end
Helheim thanks.
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July 22nd, 2012, 09:11 AM
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Private
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Join Date: Mar 2012
Posts: 25
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Waaarghs without end
I would like to change to Kailasa please. Sorry, realized Agartha are too difficult to play for me after some testing.
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July 22nd, 2012, 10:59 AM
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Sergeant
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Join Date: Jun 2011
Posts: 272
Thanks: 13
Thanked 6 Times in 6 Posts
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Re: Waaarghs without end
I'd like to try Maverni.
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July 22nd, 2012, 12:49 PM
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Second Lieutenant
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Join Date: Aug 2005
Posts: 437
Thanks: 4
Thanked 4 Times in 4 Posts
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Re: Waaarghs without end
What's the predicted skill level of the game? If you accept non-expert players, I'd be happy to join as Yomi.
Also, I'd think it'd be best to use CBM 1.92 with the Wild Ettin Fix, since why not?
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July 22nd, 2012, 01:46 PM
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Private
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Join Date: Jul 2012
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Waaarghs without end
Sent a pm to this effect, but if you're ok with rooks, then I'd take T'ien C'hi.
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