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  #1  
Old December 14th, 2010, 07:25 PM

Dion Dion is offline
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Default Moving Descriptions

From what I understand units that have moved the previous turn are still in the process of moving in the next turn. Of course this isn’t graphically shown, so I believe the troops are simply taking their positions within the destination hex and won’t come to a complete stop until they haven’t moved for one turn. If this is in-fact how movement works, how do you know which troops are still in the process of moving within the destination hex, and which troops have come to a complete stop? I know the speed of moving unit’s is displayed in the turn when it begins it’s move, so discerning which units have moved in the current turn is no problem, but during the next turn the only thing displayed about moving is the unit’s condition (ready, pinned or whatever). I mean if a unit has to be idle for one complete turn, the unit's condition isn't very accurate. I think this is important because units that havn't completely stopped and isn’t described as doing so would be bad at attacking, because this would reduces the unit’s firepower and you wouldn’t know about it.

Last edited by Dion; December 14th, 2010 at 07:39 PM..
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Old December 14th, 2010, 09:00 PM
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Default Re: Moving Descriptions

A unit is considered moving within a turn it moves and takes penalites on fires, next turn it is ready(unless supressed)and not considered moving until you choose to move it again.

Terrian modifer's won't take affect until the turn after a full stop after moving.
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Old December 17th, 2010, 07:06 PM
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Default Re: Moving Descriptions

actually, it seems that if you "sit" a unit for a turn or 2 after moving, the terrain modifier(cover and concealment) gets to 100% potential, and unit's accuracy is better, well, that's waht it looks like in combat conditions
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Old December 18th, 2010, 12:56 AM
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Default Re: Moving Descriptions

I think thats what Gila was saying, think though not certain.

Unit gets full accuracy & defence modifiers after it has remained stationary for an entire turn.
In other words if you moved it last turn it still has penalties.
Nothing like as bad as if moved.
Think of it as taking a turn to bed down & take up best positions.

Just remember who moved never have any real probs even n 200+ unit games
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Old December 18th, 2010, 09:36 PM
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Default Re: Moving Descriptions

Yes,accy increases after full stop,and terrian modifers seem to increase incremently as well, long it stays stationary.

At least thats what i gather
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