.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2001, 06:58 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default New stellar manipulation component idea

I just had a neat idea for a future stellar manipulation component: a tractor beam that would let you move planets around a system. I imagine this would require a change in the game code, but it would have some interesting uses, depending on if you could tow planets through warp points (maybe the first level of this component would let you move small asteroids then eventually you could move huge planets then later you could move small asteroids through warp points, etc.)

Possible uses:
1) You could use it to save colonies from a system with a star that's about to explode.
2) You could pull your colonies out of enemy territory.
3) You could pull an enemy planet into a black hole system...
4) You could blockade a warp point with a planet.
5) Or you could ram two planets together! Maybe drag some asteroids into the enemy's homeworld and cause a meteor shower.

So what do you guys think?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #2  
Old January 17th, 2001, 07:56 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: New stellar manipulation component idea

Interesting idea, but think of the SIZE it would have to be? This is not like the planet creator/destroyer components, which can be thought of as triggering a chain reaction of some sort. This requires raw power to move a planet in one piece, which would require gigantic engine power from the ship as well as power to 'hold on' to the planet with the beam. How about a "Planetary Engine" Facility instead? A facility on a planet is much huger than any ship and if it's ON the planet it doesn't need 'double' power to both hang on to and move the planet - it's already ON the planet! This would be a cool thing to have, though. Especially if a planet equipped with one could move one square per turn in combat. Hmm, could you RAM one planet with another?
Reply With Quote
  #3  
Old January 17th, 2001, 07:59 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: New stellar manipulation component idea

FYI: This idea is included in the novel _Ringworld_, by Larry Niven.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #4  
Old January 17th, 2001, 08:22 PM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: New stellar manipulation component idea

As if the tech in this game wasn't outrageous enough as it is! Hehe. Here I was thinking how absurd it is to pla a game that lets you go around swallowing whole star systems with blackholes...

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #5  
Old January 17th, 2001, 09:10 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: New stellar manipulation component idea

After you maxed out the planet movement tech, you get to start researching tech to allow you to move stars. That way, if your star was going to go nova, you could switch it with a neighbor's star. Or better yet, can anyone say "galatic hot potato".
Reply With Quote
  #6  
Old January 17th, 2001, 09:31 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: New stellar manipulation component idea

Don't warp points have size restrictions?
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #7  
Old January 17th, 2001, 09:37 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: New stellar manipulation component idea

Maybe it should take multiple ships to move a planet.

Wouldn't moving a star bring the planets with it? Which also raises the question of what happens to any moons of the towed planet? I guess they would come too...

I think stars would be too big to move (not that planets are tiny things either, but stars are several orders of magnitude bigger.)

[This message has been edited by Spoo (edited 17 January 2001).]
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #8  
Old January 18th, 2001, 12:12 PM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: New stellar manipulation component idea

Or the Tech to move planets could be some sort of inertialess generator (like the planetary Bergenholms in Lensman)...
Reply With Quote
  #9  
Old January 18th, 2001, 05:10 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: New stellar manipulation component idea

Moving a small planet into a sun would not destroy a system, only the planet. Allowing ships to move planets/stars (or planets to move w/a facility) would be hard to figure into the current system of play, not to mention the affect on grav'l fields. I was joking about moving stars. But.... if one could move a planet, one of the 'better' uses (for truly xeno races) would be to tow an enemy planet to a black hole system.
Reply With Quote
  #10  
Old January 18th, 2001, 05:30 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: New stellar manipulation component idea

No offense, but a Tractor Beam to move planets around does not interest me in the slightest. Its kinda not what I had in mind for realism. Sorry to be a party pooper in this regard, but this idea is just not what I would consider to be a viable one.

Then again, I have been known to be wrong.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.