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November 28th, 2006, 01:04 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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old age counters
I want to compile a comprehensive list of old age counters.
I'll start with I know and I hope the lore master can help me fill in the blanks.
1. Growth scales. IIRC, reduces the chances for getting old age afflictions.
2. Nature path for mages. Extends life span.
3. Death path for mages. reduces the chances for getting old age afflictions.
4. Items.
Blood 2/construction 6 : boots of youth : stop aging for wearer
Elixir of Life. Wearer doesn't age.
5. Spells.
Rejuvenate. Blood magic. Takes 10 years off your age. Also, revives you from one combat death.
Gift of Health. Makes your units age more slowly.
EDIT, copy paste responses to list. thanks guys.
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November 28th, 2006, 01:14 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
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Re: old age counters
Blood 2/construction 6 : boots of youth : stop aging for wearer
There's also a blood spell that make you 10 years younger for 10 blood slaves
The elixir of life (construction 6 I think, or is it an artifact ? I got it once for free with a random event) prevent aging too, and can ressurect your commander once.
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November 28th, 2006, 01:15 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Spells / items include
Spells:
Rejuvenate. Blood magic. Takes 10 years off your age.
Also, revives you from one combat death.
Gift of Health. Makes your units age more slowly, if memory serves.
Items:
Elixir of Life. Wearer doesn't age.
Boots of Youth. Wearer doesn't age.
*edit*
None of the above are artifacts, but the Gift of Health, being a global, can only belong to one player at a time.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 28th, 2006, 02:38 PM
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Private
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Join Date: Oct 2006
Location: Finland, where the polar bears dwell
Posts: 29
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Re: Spells / items include
There was also the chalice, an artifact which doesn't really stop aging, but is supposed to cure all afflictions, so aging won't be a problem.
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November 28th, 2006, 03:19 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
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Re: Spells / items include
Loosely connected, probably too obvious--but just in case:
twiceborn--after you die, you come back as a lich-like critter that no longer is affected by age.
undead status--units that are undead are not affected by age.
inanimate--not affected by age.
magical--not sure if they are affected by age or not!
__________________
--Uh-Nu-Buh, Fire/Death
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November 28th, 2006, 04:06 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
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Re: Spells / items include
Undead and inanimates do age and get penalties from old age.
Transformation can also change you into another creature with a new age.
Lycanthrope amulet and that troll king armor probably also work.
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November 28th, 2006, 04:12 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Spells / items include
Ologm,
IANASCD (i am not a super cool dude), but I have never seen any age effects on any undead, nor on inanimate units. I currently have tons of them in a very long term game....
Wraithlords, Bane Lords, Banes, Wights, Gargoyles, and Crushers are the units I am specifically thinking of.
Are you sure?
__________________
--Uh-Nu-Buh, Fire/Death
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November 28th, 2006, 04:22 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: Spells / items include
Thats probably because they havnt reached their old age yet, afaik.
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November 28th, 2006, 04:31 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Spells / items include
Some Tartarians exit the gate with old age and they most certainly get the old age marker and are affected by the stat reductions of old age despite being undead.
From a practical perspective, most undead have so long a "life" ahead of them if you check their age on the fatigue summary that it is unlikely in the extreme that you'll ever see them as old if they aren't already old when you get them (you'd have to play many, many, thousands of turns), but exceptions do exist as the Tartarian example shows (due to them only getting a max age of 500 and starting with 400-600 age, whereas e.g. Dusk Elders typically have a max age of 2500-4500 depending on how much you boost their death paths and start at something like 400-600 too. Yeah, those ancient dead gods are puny youngsters compared to the dusk elders  )
__________________
When I said Death before Dishonour, I meant alphabetically.
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November 28th, 2006, 04:49 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Spells / items include
Undead also aren't affected by disease, so even if they do get old, they won't ever die from it.
I assume lifeless units wouldn't be affected by disease either but don't know for sure about that.
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