Quote:
Originally Posted by Griefbringer
Actually, currently in game being buttoned up makes a vehicle more vulnerable to assault. This is actually quite realistic, since a buttoned up crew has quite limited view of their immediate surroundings, allowing a brave infantryman to sneak unnoticed close enough to place a satchel charge to a vulnerable spot.
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While this sounds all good at first glance, in game the actual effect leads to non historic results. That is, with the mechanic of having the target's spotting ability a factor in the success of a close assault causes close assault to be the only attack in game whose chances to hit
improve with the target's speed.
This is quite wrong, contrary to common sense, and contrary to training and practice of armor maneuver in WWII. For example, following established German practice of accelerating out of smoke/cover and crossing open terrain at high speed has the in game result of being more hazardous rather than less hazardous.
Largely because of this, the use of historically incorrect tactics and TOE's (infantry leading through open terrain - skipping overwatch due to ineffectiveness - suicidal tank riders in front lines - inverse ratio of infantry to armor in armor maneuver units etc) is the optimal approach in game.
I really wish there was either a checkbox somewhere to disconnect the target's spotting ability from the close assault equation
or a percentage control adjusting close assault chances somewhere in either preferences or an ini file.
So while I don't see any utility to a button/unbutton control, I'd give my left testicle for some control over close assault chances.