View Single Post
  #8  
Old March 16th, 2014, 11:30 AM

Brian61 Brian61 is offline
Corporal
 
Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
Brian61 is on a distinguished road
Default Re: Buttoned And Unbuttoned Option

Quote:
Originally Posted by Griefbringer View Post
Actually, currently in game being buttoned up makes a vehicle more vulnerable to assault. This is actually quite realistic, since a buttoned up crew has quite limited view of their immediate surroundings, allowing a brave infantryman to sneak unnoticed close enough to place a satchel charge to a vulnerable spot.
While this sounds all good at first glance, in game the actual effect leads to non historic results. That is, with the mechanic of having the target's spotting ability a factor in the success of a close assault causes close assault to be the only attack in game whose chances to hit improve with the target's speed.

This is quite wrong, contrary to common sense, and contrary to training and practice of armor maneuver in WWII. For example, following established German practice of accelerating out of smoke/cover and crossing open terrain at high speed has the in game result of being more hazardous rather than less hazardous.

Largely because of this, the use of historically incorrect tactics and TOE's (infantry leading through open terrain - skipping overwatch due to ineffectiveness - suicidal tank riders in front lines - inverse ratio of infantry to armor in armor maneuver units etc) is the optimal approach in game.

I really wish there was either a checkbox somewhere to disconnect the target's spotting ability from the close assault equation or a percentage control adjusting close assault chances somewhere in either preferences or an ini file.

So while I don't see any utility to a button/unbutton control, I'd give my left testicle for some control over close assault chances.
Reply With Quote