Conditional Reinforcements
Hi - though I am new to the forums, I have been playing SP MBT for some months. I love this game! Kudos to the developers who keep on making this game so much fun and so amazing to play!
My wish is for conditional reinforcements. These could be set during the deployment phase and would be determined by a victory hex being captured or a certain number of enemy units being destroyed or routed. The former is probably easier to implement. If you capture the victory hex, the reinforcements are released on the following game turn. Also - is it possible to allocate reinforcements by formation, instead of just individual unit? If it is, I have not found it in the manual or scanning the forum.
Thanks so much!
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