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Old October 5th, 2010, 03:30 PM

earcaraxe earcaraxe is offline
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Default Re: amphiptere plus ma man's units

I tried to use a bless strategy for wardens and cu shidhes, and for thugging with lord wardens. After a lot a testing i have found that an E9N4 bless makes wardens a little stronger than a W9N4 (or an N9) in terms of taking out enemies using only them (even if we take into account that E9 adds basicaly nothing to cu shidhes). And e9' reinvig also have great use to all those girls and women who are the mages of man. So finally a choose an E9N4 lord of the wild. I took him awake, which in retrospect was suboptimal to a sleeper because of the misfortune i was forced to take (PD is very weak, have serious problems stopping even villains), and i feel the little help he provided to expanding (with starting equipment) was not too significant (longbowmen rock). So he provided me a very useful bless for thugging and sacreds, the earth economy (an E2 is needed to make the hammers with boots and witches have a realistic chance for E1 only), many animals to use as shield for the extremely useful longbowmen, and after reaching evo6 he could cast earthquake and with an air empower rain of stones (im not sure if the difference between EQ and RoS worth 50 A gems tho).
I used a sneaky blitzkrieg tactic with wardens and then switched to longbowmen versus bandar log's tiger riders. I was in second place when the leader turned AI, then not long after that all the others gave up. I hope u find it useful!
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