Re: The Hoburg Kingdom v0.8
Version 0.91
-----------
Well, I’ve kept at this intermittently and I think it’s pretty much done, barring tweaks.
I dropped the Officers of the Great Kitchen a few revisions ago, since I never could get them to be something other than quick to build mini-forts.
Lowered the castle production bonus. Dropped shields for all infantry- LA Man may have it, but these guys don’t.
Lowered the cost and size of the national summons, as well as the providence of their weapons.
Kept the insane pretender choice as a copied R’yleh insanity instead of giving it shattered soul, purely for in-game text reasons. For some reason his default name seems to always be “Azzo”.
I ran with the “Manufactories Endeavors” national summons concept to the point that there’s a potential mid-game faction internal change-over with Kleinstampfers, if you structure the side properly. Otherwise they’re welcome support units. Just don’t get them wet.
I dropped the Riesengarde, (sacred giants) and then later added the Riesengarde (capital-only Mournful with uniforms). I gave them traitor princes with uniforms as amphibious officers for synergy.
|