Quote:
Originally Posted by Doo
Quote:
Originally Posted by rdonj
The dominion score is how many candles each person has (I think).
10-12 provinces should be fine for this game. In general it would probably be better to aim for 15-20, or just less than the leader if you want to ward off potential aggression. It's possible to get completely crazy, insane numbers (like LA agartha with 38, or MA ulm with 40) but that's never going to happen in an mp game and you shouldn't even try :P
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How do you get so many in one year? Research Alteration and some Mages become indie crushing Thugs?
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nah, that only works for a few specific nations... your starting army+whatever you can recruit on your first turn should be a solid expansion party for most nations. than you can and should form another expansion party and continue expanding with both. if your nation has solid sacred units than you can use a bless, which makes expansion even quicker as you don't need that many units to expand, but your scales will be weaker than normal and your pretender would likely be imprisoned. there are also regular units that can expand very fast such as elephants, chariots(mainly the large Hinnom ones but even the regulars), etc, which allow you to form quick expansion parties too, and without the investment in the bless.
generally some nations can expand better than others, but having less than 10-12 by the end of year 1 is generally considered very bad, unless the map is small, crowded, you suffered unlucky indy events, etc.