Re: More questions, part 2
Answers, part 1:
1 Point-Defense can shoot down units and any "seeker" weapons.
2 Meson BLasters have shorter range and less damage, but are cheaper to research and are smaller in size. Anti-Proton beams have larger range, more damage, more tech levels, but are expensive to research.
3 1k = 1000
4 You can add more - but there defense bonus won't stack. ie...1 gives 15%...but 2 won't give 30%
5 Ship training gives crew experience for each individual ship and fleet training gives experience for all ships in a fleet which are combined in combat. ie...ship with 5% ship experience and in a fleet with 10% fleet experience has overall 15% more experience
6 It depends on strategies and stuff. People have noted some inconsistenicies with it when the computer uses it. If you're in tatical combat, once one ship is destroyed, you must target the other ships you want to attack yourself.
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