More questions, part 2
1. Can point defence cannons shoot down energy-based missiles/torpedoes?
2. What is the difference between meson and anti-photon bLasters? All I see in the descriptions is slightly varying amounts of damage. ...
3. A massive shield depleter is showing up as doing only "1K" damage. Is that a misprint of some kind? Also the fire rate is showing as 30, as in thirty. That can't be right.
4. If stealth armour is described as "only one component per ship effective" does that mean there's no pint adding more than one of them? Same for the other armours or do they stack?
5. What is the difference between fleet and ship training? That is, is there any reason not to build fleet training facilities only and keep all ships in a fleet, even if it's a fleet of one?
6. How does multiplex tracking work exactly? I watched some of my ships in action and it appeared that they didn't attack a second target after the first was destroyed even though they had weapons that had not fired yet.
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