View Single Post
  #9  
Old October 6th, 2009, 11:17 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Idea: one nation, several players

Quote:
Originally Posted by Fantomen View Post
Could be interesting to break up a nation in several parts and play them allied.
I was thinking this would be possible if there's one main pretender who starts with immortal demi-pretenders which serve the main pretender. The main pretender then divides all gem income and gold income amongst those players on his team. Naturally major decisions such as globals or high cost summonings/rituals would require an agreement from all players.

I think it could be done as long as all the individuals know how to work as a team. There's other benefits for this method as well for example in a multiplayer game where it's 3 players for each nation the turns would move faster where the player with the most free time could help the others with their longterm plans. Also for scenarios where players drop from a game or decide to quit there's no need for finding a substitute because there's two others who will keep playing! Another benefit is multiple strategies could be discussed/shared so the nation is more deadly. At the very least I'd say it's worth testing in a multiplayer game.
__________________
There can be only one.
Reply With Quote