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Originally Posted by Swan
Imo, this simulate well the difficult of general that have to deal with lieutenat and other officials.
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I freely admit i have a very low tolerance for frustration, and i don't particularly find simulating the independence of commanders to be fun, or cool, just frustrating. Its not an aspect of real life that needs to be rendered in a game, it doesn't add anything of value.
why not also have armies sometimes refuse to march, or march to territories of their own choosing. etc. etc.
ofcourse, i don't believe this was the developers intent anyway.
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Originally Posted by Nightblade
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So check if you fire mages are not by any chances too far from the target when it is time for them to throw the first spell you scripted them.
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quote snipped to save space, my apologies, but this looked like my replies were going to get long with the quotes intact.
it may, because of enemy army placement, be the case on occasion, but is not the norm. i have watched as a handful of virtually identical mages in virtually the same place, split themselves between what i've scripted and something else. which would imply either randomness or as i suggested earlier, some complex collection of variables too numerous and subtle for me to track.
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Originally Posted by Bananadine
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More generally, what works for me (so far) is to learn how the AI behaves, and play accordingly. But this is an obvious strategy, and it seems to be what you're already trying to do.
If you do end up having to avoid playing certain nations because of this, well... that's not very bad, is it? There are plenty of nations. You could become an Atlantis specialist, and fight with neither fire, nor archers!
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I am trying to figure it out, but failing, which is why i hoped either to see a patch fixing it, or someone with more patience than i, who figured it out, to tell me the solution. but it seems it is not a simple thing. most have repeated either a lack of power in the sphere or a being too far away. Its not that simple. atleast i got to vent.
As stated previously, i have a very low tolerance for frustration. loosing fair and sqaure is one thing(as long as it doesn't happen too often)but otherwise, its just aggrevating. So unlike you i can't appreciate the puzzle solving aspect of figuring out why something doesn't work like its supposed to. its simply not in my nature. i mean some puzzels are certainly entertaining, figuring out how to properly deploy my troops, attack strategies, spell strategies, but trying to figure out why my orders are being ignored. That is not one of those puzzels.
While there are other nations, alot of them hold no interest for me, i've played them once or twice, and i don't like their play style, or their tactics are not natural to me, and certainly in some cases i don't know how to play them right despite reading the strategy guides here. In other cases its the way they have to be played, for instance micromanaging a blood nation.
So i am afraid there are only so many nations i really like to play.
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Originally Posted by melnorjr
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Basically you pretty much never want your mages grouped up for just about any reason(I can't think of one to do it).
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I play single player if i forgot to mention, and it wasn't obvious. In SP this kind of behavior is actually far more beneficial because of the limitations of the AI's tactics, as well as some obnoxious behavior i have noticed.
in the most recent patch, against caelum, no matter what tactic i employ, the 'attack rear' command they use for their fliers often bypasses all troops i have and basically results in an 'attack commanders' order. or rather, actually worse, an 'attack least defended commander' order. i have been unable to find a reliable counter to this,including your suggestion, and generally accept several mages are going to die when fighting caelum. often dedicating a large portion of my infantry to gaurding my commanders
And good or bad, the tactic for my mages is generally to destroy the enemy infantry and cavalry, i let the arches and the infantry deal with everyone else. as such they are far enough back to generally avoid archers(save saromatia maybe), and definitely enemy mages barring something like pillar of fire and thunderstrike. but within range to devastate the enemy infantry, if not immediately then after casting some scripted buffs to let the enemy close range.
were i playing multiplayer, i would fully agree with you that i was asking for trouble, and i do occasionally split them up when tactics warrent it. But as it stands, the only thing about this tactic that gets me killed are my own people.
I truely appreciate all the replies.