Quote:
Originally Posted by RERomine
What ground rules to people generally find important for PBEM games? There are some basics, such as limits on air sorties, artillery, ammo resupply, mines, force realism, paras, etc. I'm looking for any information that someone has felt the need to bring up to keep the battle either real or within expected limits.
|
One i like to have is no 1st turn bombardment as all the first player has to do is count hexes from edge to plot to a fixed deploy, second player is screwed as first player has already moved, big advantage.