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Old June 10th, 2002, 09:25 PM

Taera Taera is offline
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Default Re: Multi tracking Problem?

Sadly enough you cant likely do the thing.
There is something hardcoded about multiple targetting targetting.
I've tried a strategy that should do it (target nearest, weapons, no weapons, largest) with 10% of damage to ships/planets/fighters/sats.

Does not work.

STILL.
If you put a lot of repulsers (24 in my situation) it WILL fire twice... it seems that it calculates WeaponsPerTarget=TargetTonnage/WeaponDamage

This way light cruiser (the ship it was) and H. mount repulser:

400/20=20. and so it did - fired the first one, the later 19 were left unfired and 21th shot another target.

This is bad and there should be an option "fire once per target"

EDIT: forgot to say that if it is a defensive base and a Battle Station or above you would not probably need more than one repulser - a range of 20 per target per turn is quite deadly.
Wait. It would repulse it and then just stop firing! no way!

[ June 10, 2002, 20:26: Message edited by: Taera ]
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