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Originally Posted by chrispedersen
A. I don't understand how the fatigue is 14 after casting Hellpower.
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Because maybe the bonus from Hellpower is being added before the fatigue is being calculated. BTW, gems and fatigue are tied. It's not possible that the spell requires only 1 slave in CBM, but has 300 fatigue. It's just a bug that the modded Blood slaves / fatigue values don't get shown in the spell infoscreen. It is really a B1 Fat 100 spell.
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Originally Posted by chrispedersen
B. I don't understand how the summon spell is immediately cast.
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No idea either, sounds like a fluke.
Quote:
Originally Posted by chrispedersen
C. I don't understand why *2* blood would be consumed for reinvigorate.
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Because mages are greedy, they want to prevent fatigue if they have the chance. If I have to cast multiple spells of the same type, and one of the later ones requires gems, I regularly give the mages a good deal of gems more so that they don't run out of them during the early spells already.