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Old February 1st, 2009, 07:49 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by chrispedersen View Post
A. I don't understand how the fatigue is 14 after casting Hellpower.
Because maybe the bonus from Hellpower is being added before the fatigue is being calculated. BTW, gems and fatigue are tied. It's not possible that the spell requires only 1 slave in CBM, but has 300 fatigue. It's just a bug that the modded Blood slaves / fatigue values don't get shown in the spell infoscreen. It is really a B1 Fat 100 spell.

Quote:
Originally Posted by chrispedersen View Post
B. I don't understand how the summon spell is immediately cast.
No idea either, sounds like a fluke.

Quote:
Originally Posted by chrispedersen View Post
C. I don't understand why *2* blood would be consumed for reinvigorate.
Because mages are greedy, they want to prevent fatigue if they have the chance. If I have to cast multiple spells of the same type, and one of the later ones requires gems, I regularly give the mages a good deal of gems more so that they don't run out of them during the early spells already.
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