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Old January 30th, 2009, 11:25 AM

Charles22 Charles22 is offline
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Default Re: Infantry - What Do You pick?

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Originally Posted by Lt. Ketch View Post
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Originally Posted by Charles22 View Post
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Originally Posted by Lt. Ketch View Post
Brandenburgs are another personal favorite for tank support, but I don't like the lack of "boom" the duel LMGs have. Best when you can get them with satchel charges.

I didn't use to be one for historically accurate battle, but I'm finding it more a challenge and consequently, more educational.
As far as the Brandenburgers go, if I read you correctly you seem to be under the mistaken impression that I cannot get B's with both satchel charges -and- two LMG's. No, that's the very thing that attracted me to them, that they are so solid in both anti-personnel and anti-tank useage. I'm not too sure of the B's later available kit, but it might be a good odea to substitute one LMG for a pnzrfst, but I certainly wouldn't substitute an LMG for another weapon that has to pass an assault check.

As far as making an army of specialists go, as has so often been my theme, my force compromises also of those less than adequate, to sort of make up for some of the specializations, such as the that one lot of infantry for Gerry which is like minus five in both exp/mor.

Yes, I do think it is something of a waste of time to play a force which really has no weaknesses, and that becomes ever more profound if we find ourselves picking every infantry unit with AT assault weaponary all the time.
Charles 22,

I appreciate your comments! I'm sorry about the Bs. I do know that you can get them with shatchels, and I think that's the best configuation.

I don't mean to bash the use of specializations as I enjoyed a series of battles with US rangers and FSSF on a 20X20 map. I do like your idea of taking some infiorer units to compensate. I'll probably start doing that as well. It's a good idea.

You make a very good point in your last paragraph. Thanks for the material to think on.

Thanks for your thoughts.
Thank you. I think you can see where I'm coming from. It is perhaps the most important outlook that drives how I play. That is, in order to make things more interesting, you play with a force around the default points size to start with, play on a map that many would say is too large for it, and have what amounts to seperate formations.

So every formation has at one time or another to fight on it's own, instead of everything just being one whole collective blob. So while you have very strong units, you also have some weak ones. The whole general idea is to make one battle, or one campaign, seem like many, because there are many different problems with many different answers. I have both the ability to dominate and also to have to withdraw or fight as best as possible until help arrives.
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