Re: Nature magic bonus to regeneration?
Earth increases Natural Protection, not armour, which functions differently. Nature also gives you a Supply bonus. And Fire, I think, actually *reduces* your max age.
I think Astral should *de*crease your chance to go insane, and maybe give you a slight chance to be reincarnated, like the White Ones, at 5+ Astral. That would be nice.
Blood and Death both give you the ability to lead undead units, and Astral, I think, gives the best leadership bonus to leading magic creatures.
Maybe Blood could decrease your chance to get Afflictions? And maybe extend your life, like Nature does, at 5+Blood. That would also be nice.
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