Quote:
Originally Posted by Edratman
The way I do it using fire and air as an example and going for a level three on those paths:
#custommagic 384 100 (mask 128 + mask 256)
#magicboost 128 2
#magicboost 256 2
|
Hold on, this actually works? Because so far I haven't seen anyone post about making custom magic paths successfully boostable.
Does this affect all random picks containing those magics? Meaning that if you had
#custommagic 384 100 (mask 128 + mask 256)
#magicboost 128 2
#magicboost 256 2
as one random and a second random would be #custommagic 896 100 (FAW), would the second one be affected or does it result in a bug? In any case, this calls for more testing as soon as possible.