
August 22nd, 2008, 01:48 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,617
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
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Re: counter battery fire
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It can sometimes take more than just one or two turns for off map arty left idle to CB and experience and moral AND the conditions of the batteries themselves all affect CB.
You're the first one to mention this particular problem and I will run some tests in the next week or so to see but it's always a worthwhile in reporting things like this to include the time period and the opponents AND the type of battle / game you are playing ( for example is this and assault in a generated battle in 1965 or a defend in a campaign in 1992? )
Generated campaigns picked up a glitch from the PBEM campaign code and the first three battles will be meeters but after that I have run tests that show you will get a variety of battle types but exactly how many and what type are somewhat depended on what nations are involved and the time period. If one nation is flagged as more aggressive it will get more advances and assaults so sometimes players have noticed the string of meeters can go 5 or 6 games but the ones after the first three are not affected by the glitch
Don
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