Re: TigerCat - new MA game (recruiting)
Right, apologies for taking so long to get to this Tomb Kings issue.
It turns out to be a bug in the latest patch of Dominions - the game, it seems, can only handle so many units with magic (or something like that, bizarre as it seems), and now if you have more than a single small mod running units start falling off the end and lose their magic. This issue will be fixed in the next patch, but in the meantime there doesn't seem to be anything I can do. I tried replacing the Skaven mod with an empty mod to see if that would help, since there'd be far fewer modded casters - no luck. I tried copystatting other mage units on top of the TK units to see if that somehow worked differently - again, no luck.
So I guess it's up to you guys whether you wait for the next patch or just cope without recruitable mages for the Tomb Kings. At this late stage it's possible that you could survive without recruiting any more mages, but of course no-one but LoloMo could comment on that.
Bit of a bummer this, really.
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