
May 15th, 2008, 12:29 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Favorite aspect of 4x games
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Fyron said:
My favorite is the 5th x: eXperience
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Then you loved MOO3.
Quote:
Wiki said:
The fifth X: eXperience
Master of Orion III was marketed as the first 5X game, with the "eXperience" of delegating management via a bureaucracy.In 2002, with the pending release of Master of Orion III, there were claims that this would be the first "5X game". Alan Emrich announced that the fifth X would be the eXperience of delegating the ruler's authority to other leaders:
We've added a 5th X to the list (eXperience) and tried to keep a player's role in perspective. To that end, a player cannot micromanage everything all the time in MOO3. Although you can do ANYthing on a given turn, you simply won't be able to do EVERYthing during a single turn. Some things will have to wait, others you'll have to trust to the Leaders in charge of those areas. Most of the time, you'll MACROmanage a civilization's activities and try to steer the Ship of State along a general course rather than select every item for every build queue on every planet in every system of every sector that you've colonized. And with the expanded amount of playable real estate in MOO3, believe me, you'll THANK us for not forcing you to micromanage all that stuff!.
Master of Orion III received mixed comments from reviewers and players: a few liked delegating control to AI governors, while the majority found this lack of detailed control boring or frustrating.
This new "experience" also included the threat of unrest or revolt if you do not meet the demands of your citizens. However, unrest and revolt had already been seen in the 4X genre. Civilization II in 1996 included features such as civil unrest in unhappy cities, and the possibility of being over-ruled by the senate. In Galactic Civilizations, the player's party can even be voted out of office.
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