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PvK said:
First, I loathe the "4X" label, and games that really are limited to the simple explore, expand, exploit, exterminate model.
Expand & exploit are often done in simplistic fake-o ways.
Exterminate is just wrong. Agro-civilized humans' 4X attitude is liable to kill ourselves off before we even get to the explore stage.
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See, you want "SimGalaxy" too.

More detail in the expansion and development phase. More sophisticated environmental and economic models, more sophisticated population AI.
Quote:
PvK said:
I like games that create an interesting game universe where many different things are going on and interrelating, that you can interact with in creative and interesting ways.
I also like interesting tactical situations and the opportunity they create to use cleverness to effect (even if I can only guide the tactical AI in advance). At the very least, I want a "4X" game to provide context for interesting tactical engagements.
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Yes, the game environment should seem like a world that is doing something "on its own" regardless of what you are doing. It shouldn't just sit passively waiting for your movement to trigger things.