Aezeal said:
Well it's a strategy game too, and strategy gaming sort of demands opponents that put up a fight...It's your game of course but I think a majority of the people here would think it was a better game if there was some AI behind choosing the scales (or several dozen pre-created pretenders) just becuase it would then put up more of a fight and not kill itself
I'd second this - I personally do not game online (so won't ever try MP for Dominions or anything else) and would suggest that many "anti-social gamers" are less likely to post at forums, hence the MP bias here.
The exploration/role-playing aspects are certainly fine for the initial games, but a competent AI is really necessary for long-term appeal.
In the case of scales, it would seem fairly simple to keep the random generation but to add a sanity check to force a reroll when a clearly unfavourable combination (Turmoil/Death/Misfortune) comes up. Having more specific selection criteria for certain nations (LA Ermor probably doesn't need Growth, the Nordic nations shouldn't choose Heat) would help the AI without decreasing variety.