Re: Growth and Death by the Numbers
One way to balance order might be to make it more vulnerable to unrest. Turmoil is like the Dukes of Hazard -- they don't pay taxes on their moonshine and sometimes raise a rumpus but the boys will be back helping Pa on the farm soon enough. Order has quiet, well maintained towns but they need to call the police (patrollers) when there's trouble.
I think having unrest go down by 3 - Order points per turn would be reasonable.
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