Re: Mod Balance Guide, Magic Paths
Okay, I wonder what you think of my Tomb Kings paths.
Recruitable-anywhere sorceror:
F2A1D1, 220 gold (deliberately expensive)
Recruitable-anywhere high priests:
D2H3, 260 gold
Capital-only Tomb King:
F2D3H3 + 100% (DS) + 100% (FEA) + 50% (FEADS) (450 gold)
This gives 1 in 30 E2/A2 and 1 in 20 S2. But as a nation they are mean death and fire mages.
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