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Old August 2nd, 2007, 02:12 AM
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Default Re: Seducing again

Quote:
lch said:
Am I the only one who uses seducing that much? I just encountered a [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] major bug [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] : rather than using the same code that's being used to check where units retreat to when fleeing from a battle, units from a successful seduction happily go to any random adjacent province. Even if it's underwater and none (seducer and seduced) can survive there or even go there normally. So basically what you get is a successful seduction and two drowned units. Yee-Haw.

I guess that aquatic units would flee to land provinces, too.

I don't think this is specific with seductions, but specific with assassinations. I recall a scenario where a commander retreated from one of my assassination attempts, yet a few turns later he appeared during a major battle. It was him with the same name, same battle wounds and same items.
I believe the bug is that sometimes a unit is allowed to retreat from an assassination to a nearby province. The retreating to an underwater province was a fun side effect you discovered. EDI may need you to upload your game files as a way for the developers to further investigate. Otherwise we just have a fish story.
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