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Old July 28th, 2007, 12:20 AM
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Default Re: Balance Mod v1.09 Available!

Greetings!

After a brief hiatus, the next version of the Balance Mod has been posted. The v1.09 update focuses on AI improvements and some adjustments to the intel system. There's also the usually batch of small fixes and tweaks.

Note you'll need SE:V v1.44 to use v1.09 and save games should be ok upgrading to the new version. Note this is the last version that will be compatible with the v105+ BM folder. The next update, v1.10, will definitely be a PBW and save game buster.

Grab v1.09 here:
http://www.captainkwok.net/balancemod.php

Code:

Version 1.09 (27 July 2007)
---------------------------

1. Fixed - Error in ability amount for small ECM
2. Changed - Increased cost of Colony Module components
3. Changed - Increased shield points for Small Shield Generator
4. Changed - Increased structure for Small Emissive Armor
5. Changed - Fixed error in Militia amounts in settings.txt
6. Changed - Fixed error with some unique ruin technologies never being available
7. Changed - AI will no longer devevelop intel operations when intelligence is not allowed by the game setup
8. Fixed - Error in Change Crew Experience intel project
9. Changed - The intel project for a planet to rebel will no longer spawn a new empire, but join
the source Empire
10. Changed - In order for a planet to rebel due to intelligence, the population must be very unhappy
11. Changed - The amount of disruption to another Empire's research or intel due to an intel project is more variable
12. Changed - Adjusted the costs to conduct some intel projects
13. Fixed - Error with Drushocka weapon selection
14. Fixed - Some races did not have a Small Secondary Weapon designation
15. Fixed - Sometimes AI Fighter Bomber design had no weapons
16. Fixed - Error in Sithrak fighter weapon selection
17. Fixed - AIs in team mode sometimes broke treaties they had with each other
18. Changed - AI will research more efficiently by spending only the points require to reach the next level
19. Added - New locations for AI to hold their fleets while they wait for ships to join
20. Changed - Slightly increased AI use of Weapon Platforms
21. Changed - Tweaked AI's anger values towards other empires with respect to war, treaty, or known status types
22. Changed - Modified the AI's anger calculation to be more dynamic
23. Fixed - Sometimes specific Empire AI values for political settings were being overridden by default values
24. Fixed - Error that resulted in the AI building too many Resuppy Depots on some colonies
25. Updated - AI Scripts

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