Thread: Mod 11nations mod
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Old July 15th, 2007, 06:39 PM

jutetrea jutetrea is offline
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Default Re: 11nations mod

I'll check em out briefly, but you might want to eventually throw some more information up. There are a lot of nations here, unless they are really boring they'll have lots of idiosyncrasies. Ideally there would be a post with all troop types (pros/cons or #'s), commanders, and specifically mages and magical potential. Any national spells? Any nation specific summons?

Have these all been playtested to the point where they at least work? Do they replace any nations? Any units? weapons/armor, etc?

Something like this:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
is extensive but very welcome.
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