Re: Perpetuality - The 62 Player MegaGame
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lch said:
Quote:
Gandalf Parker said:
Thats a hassle but for a game like this one it gets crazy. It means running 3 seperate network connections for uploading gods (early, mid, late era) and then creating a local game where the host sits and logs in as each player to locally upload the god.
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Uhm, no. There is a far easier way: Create a local game (not networked one) like you want to host, and upload the gods manually during pretender creation. Then after the initial turn is generated, stop the game and use the files to host the game over the network. This is what I used for my game. Edit: Oops, now that I read through it again I think that's exactly what you're describing. Since pretenders can be overwritten while the host is looking for players I prefer to collect the pretender files via email, anyway.
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Yep that was the way I came up with.
Something I do not understand is why I cant create a game directory, put the pretender files in it, then tell it to create that game. That would not only help in these modded situations (if fixing the menu is too much to do) but it would also be a big help in setting up PbEM games.
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