Re: I so love flogging a dead horse
Ok, 10 F9W9 Vans go down with few losses to the ulm summons..repeatedly. I'll check with giants/jags later.
Triple blessed jags (FWS) go down much too easy, in large #'s as well
dual blessed jotuns (EN) go down way too easy.
So, here's what I'd do (still noobish on stats)
Glass cannon
Drop HP down to 5
Give them old age
Drop magic on weapon
Go the retired veterans route
Lazy/untrained
Drop attack to 10
Raise enc to 4-6
Drop magic on weapon
(Tried this with Mict trip blessed. Attack made a huge huge difference, fatigue - not so much, they lost 20v20 twice, which makes sense against a trip bless/dual life unit)
go the clockwork route, or levies given a limited supply of magical armor
Weak/untrained
Drop attack to 12
Raise enc to 8
Drop magic on the weapon
go with weak levies with limited supply
General Nerf
Drop attack to 12
Drop Basic Def to 8
Drop HP to 10-12
Raise enc to 4-6
Drop magic on weapon
Protection - even with atk 15 flaming jags these guys were getting hit for 1's and 2's with the occasional higher. Same with Vans, and the jot's could barely do any damage.
HP - with the high prot and low damage they were taking they stood up forever
Def - with the high prot this is almost like having a luck charm... 18 def, a bit too high
Magic weps - not very pertinent in the early expansion, but very valuable against mid-late game. I'd either drop it or work the description around it. Starting with magic wep troops is big. Description says greatsword, wep says halberd.
As it is, groups of 10 of these can expand easier than Van at a much cheaper cost. They would make mincemeat of most bless rushes. I still think they should be very powerful, but more = to a good dual blessed chassis. Then the extra points could be used for better scales then a bless nation or more magic/SC. They are limited to 3/turn now which is more limited then a bless nation, so maybe 2 soldiers should = 3 dual bless units (Vans in my mind).
Just my opinion, but keep em uber - just knock em down a notch.
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