Quote:
Saint_Dude said:
Regular research in a game that is likely to last a couple hundred turns would make Bless strategies worthless. Besides, it would be nice if everyone had not already completed research in all paths midway through the game.
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I totally agree - which is why "normal" research isn't an option.
Quote:
Saint_Dude said:
I am rooting for very difficult research. That way players will have to make strategic decisions about which pathways they want to research. If you don't employ very difficult research in a game as large as this one, when would you employ it?
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The downside is that with VD heavy magic nations will be at a distinct disadvantage for many, many turns. After much thought I think 60 for the first research level rather than 100 sounds like a more reasonable compromise. 100 just seems awfully harsh.
As to your question "when would you?" I think a game with a higher provinces per player would probably be more appropriate - something like 25/30 provinces per player rather than 16 per player.
So I'm rooting for just Difficult - but, this is sort of a test game, so I don't mind trying it with the VD if that is the vote count. Either way should be interesting.