Re: Revelers=unrest, but not maenads
I disagree. For my small(aran map) map mp Pangaea, my set up is this:
Imprisoned Gorgon, 9e9n, 6 dom, 3 order, 3 sloth, 1 heat, 2 drain, 3 luck.
This set up allows for me to buy many white centaurs in 1st 3-4 turns. If a human player's castle is 3 squares away, you need elite troops right off the bat.
Luck is good, and i take it, but i do not want to rely on it for gold in 1st 5 turns. With a flying scout if a human is close, you can get blitz him early with white centaurs.
with 3 turmoil, you may not get a lucky money event in 1st few turns(may get gems etc) and that chance to quickly kill off a human player may be lost.
With 3 order, 3 luck, i get enough lucky events over time for it to pay off. With the events set on default, i typically get 1 a turn early on, and 2-3 a turn as i get more provinces.
I like the 3 luck as much for preventing a really bad event on my capital at the start of a mp game. Nothing worse than starting game off with lab gone, or worse, half your population dying.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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