Response to Askan post.
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2. Strategic resources. Thats a cool idea and really changes some of the concepts of the city placement and unit building
Good point, I must agree, that the Strategic resources was a good idea, and does lend toward the games appeal.
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3. Culture border thingy. Means I can justify packing my cities in and overlap some squares.
Your right again, this did help me gain a few enemy cities.
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4. Diplomacy and trade seem good. Although I've never seen anyone bribe me for a peace deal (which sux, I don't call off my swordsmen for nothing).
This is one of the indeering qualities of this game, and is one that I have stated I liked.
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5. AI. Mentioned already but it seems quite good, even whacked me around a bit.Once it even sent in a suicide soldier to pillage a road to my only iron source! (which may have been pure fluke by the way).
Agreed, the AI in this game is rather good.
I feel the game is salvageable, but in order to do that, a lot of thing will need to be done. Mentioned already in this thread are just a few of the improvements that could be made. Again, I ask, will they make them? Answer, probibly not.
