Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Openair,
Traveling through Hyperspace ain't like Dusting Crops, Boy. Without precise calculations we'd fly right through a star or bounce too close to a supernova, and that'd end your trip real quick, wouldn't it?
It's supposed to be complicated.
Emergency movement is the only way to increase normal movements without increasing combat movements.
There is no opposed ability and combat movement does not work with negative numbers.
I want to mantain the contrast in speed between capital ships and fighters.
And the popular belief that trekkie capital ships are faster and more manuverable at sub-light speeds.
Erax,
Many SE4 techs are not researchable but capturable. Being available in a high-tech game is a side effect, but that should not happen after researching a lot in a long game.
At least in the .XLSs, I'm correcting all the other errors you've reported. I want to finish adding the basic techs of Outlaws before compiling the data files and star testing.
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