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Old June 28th, 2003, 09:41 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Basically, I guess what it sums up to is that while I'm cool with the Empire having better stuff (after all, that was how it was), it should be VERY hard to get it and build it. I don't care it the Empire spanned thousands of worlds, you didn't see 15 Executor-class SSDs looming around every battle. As for Death Stars, you're basically building a Sphereworld with a highly complex and infinately more massive interior with the most complex systems in the history of the galaxy, and think of how hard it is to build one of those in the 'unmodded' Version!! If the Empire 'can' get *a* Death Star, it should represent the pinnacle of their power, and should be treated as such within the balance. Also, is there a way to have one built affect relations with other empires? Really, that's what the DS was built for in the first place.. as the ultimate negotiation and diplomacy tool.

"What's that? You won't accept our generous Subjugation arrangement? That's fine. We've taken too much of your precious time as it is. We'll be leaving now."

"Oh, and good news!!! As a token to show no hard feelings, we will provide your ice world free terraforming shortly into a much warmer climate!! Enjoy..."

Anyway, as I said, great, great mod. And good people who have good ideas for the mod. This stuff is what keeps a 3+ year old game fresh..

Steve
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I wonder if the Death Star had any good malls...
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