Re: Star Wars Mod - II (Sci-Fi Xover Mod)
How about this? SW gets an emergency pod that generates a lot of movement, and a repair bay that repaires 1 component per turn and weighs and costs nothing, but only 1 can be mounted on a ship. If the hyperdrive is not used in a turn, it would repair something else, and that would be cheating, but I can't think of a better solution.
[ 27 November 2001: Message edited by: Gritsucker ]
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