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Old November 27th, 2001, 08:39 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
Would it work if it gives more movements than the normal movements of the ship?
Yep. When you pop the pod, you can get 7/2 movement, or 11/6, whatever.
If you go into combat, however, you will lose any movement over the max, and will leave combat with at most, one less than your max.

quote:
regenerating emergency propulsion pod
Just give the ships a space yard with zero production rate.

The only problem is that the ships can then retrofit and scrap & stuff. If you only allow it on capital ships, that's reasonable.
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