quote:
About speed, hyperspace is the fastest FTL propulsion method, and should be represented by ship having more strategic movements. And they should also be relatively slow and not maneuverable in combat. Unfortunately there's no way to simulate this in SE4, I tried a negative Combat Movement ability but it didn't work.
Just go the other way. Make everybody else's movement slower, and give the others built in combat movement bonuses.
Better would be to make hyperspace a WarpPoint opener tech. If we could make unstable warppoints that collapse on the next turn, it would be best.
Or, you could try my FTL map.
Or you could give SW some big emergency movement pods.