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Was the game released to early, YES, yes it was. I say at least 8 to 12 more weeks were needed. However by releasing the game early, a ton of new bug reports have been generated by players. So in the end, releasing the game in the state that it was in was a good move for improving the game, but a bad move for those explecting a 100% bug free game on version 1.0. (Unrealistic in my opinion but hey they are out there, and they ***** like mad when things aren't bug free.)
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A false dichotamy. No game will ever be bug free, but that's no excuse for releasing games that are near unplayable.
As it happens, Aaron does have excuses and mitigating factors. Like being one man trying to single handedly produce a highly detailed turn based stratagy game. Balance, design, coding, it's all him. Other developers have
departments for those things and they still aren't making games half has complex as SEV. The other mitigating factors are his manic patching, and the work that eventually gets produced by the modders.
You do have to question the wisdom of this approach, from a commerical point of view. The first few weeks after a game is released are the most critical. People aren't going to buy a game they hear is unplayable now, but don't worry after a few months or years there'll be all these patches and mods and then it'll be awesome! It's a shame, SEV deserves to do well and the TBS genre as a whole needs it to do well.