Re: Balance Mod Available for SE:V
Yah, but the non-combat ships have the option to move away from that grid sector. The AI is wasting like half his fleet on capturing those ever-fleeing ships and fighters though. It's also sort of silly that one can go to combat with someone at a warp point, 'flee' until the fight is over, then continue through the warp point in the system view.
The game mechanics definitely need *alot* of programming work before they're acceptable. And the AI needs fixing and adjusting to the new features like fog of war.
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