View Single Post
  #162  
Old October 24th, 2006, 11:13 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Balance Mod Available for SE:V

Yah, but the non-combat ships have the option to move away from that grid sector. The AI is wasting like half his fleet on capturing those ever-fleeing ships and fighters though. It's also sort of silly that one can go to combat with someone at a warp point, 'flee' until the fight is over, then continue through the warp point in the system view.

The game mechanics definitely need *alot* of programming work before they're acceptable. And the AI needs fixing and adjusting to the new features like fog of war.
Reply With Quote