Ah... so the blood slaves haven't been changed. I was wondering about that, but I rarely bring them onto the battlefield...
Suggestions:
* A national trait that overrides the choice of unit for the 'blood slave'. Ex. Abysia, Niefelheim, Man might all have different blood slaves.
* If the trait isn't specified, use the normal blood slave, but add an elemental resistance based on the nation's preferred temperature scale ex. +3 heat pref. => 100% resistance to fire, maybe the same for +2.
~~~
As for the spiders... if an absolutely gigantic spider walked up to you, and started talking coherently, wouldn't you pay very close attention?
And of course it's not a bug. Spiders are arachnids, not insects. Bugs are Hemipterans.
