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Old October 22nd, 2006, 05:12 PM
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Default Re: Balance Mod Available for SE:V

Quote:
Captain Kwok said:
I've had some success in the upcoming v0.92 version getting the AI to explore more systems and expand faster by making resupply depots the first priority in a new system before spaceports, designated more ships as explorers, and tweaking construction queues for facilities...

However - at some point the AI just stops expanding and goes into a comatose state regardless if they have excess resources. I'm thinking that the AI stops building design types once it reaches some number of total ships/units for the number of colonies it has and that is what is preventing further expansion.
Can't you ask Aaron? I assume he wrote the scripts orginally. I know he's only one guy and everything, but this is his game which he is selling for money, and the AI is probably the single biggest issue with it right now.
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