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Old October 21st, 2006, 10:12 PM

shinigami shinigami is offline
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Default Re: Modding Process

Here's a cool one;

In SEIV if you wanted to tie a modified version of a standard component or facility to a racial trait you had to create a new tech area and a new version of the comp or facility. In SEV you can just change the original comp or facility like so,
Code:
 snip
Ability 1 Type := Space Yard
Ability 1 Description := Can construct with [%Amount2%] minerals per turn.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 1
Ability 1 Amount 2 Formula := iif(Empire_Has_Racial_Trait("Poor Builders"), 1000
+ (([%Level%] - 1) * 100), 2000 + (([%Level%] - 1) * 200))
snip



By going this route you could easily have a Temporal race use the same spaceyard as all the other races.

Edit: added a linebreak for formatting.
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