Re: 4x Economics
Just tried looking for a demo for Stars!, but no luck. Google seems to ignore the exclamation point, and moves on to thousands of irrelevant pages.
Many cheap units vs a few expensive ones. Quantity vs Quality. Production vs Research. Some core philosophies there.
In MOO3, the research tree was priced to match typical research point income during the course of an empire's growth. So it had an exponential cost to closely mimic the player's development.
That was the plan, anyway. But just sleight variance in starting conditions effected the exponential trajectory in a major way. The butterfly effect made starting conditions almost a deciding factor.
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