Re: Yiikes! What happened to sim-turn type?
Huh?
Aren't you overreacting just a *little*?
It isn't any trouble at all, just a progress bar.
That said, it does seem to be a bit inefficient, but if you think of it as being a regular simul game with autohosting and auto-load after, you can see how it would come about.
Reloading is probably useful for recalculating the formulae (especially the ones not based on straight tech levels instead of component level for example) each turn as well.
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