Re: Babylon 5 Mod
Rambie: You're right, yeah. Also, the other point that was raised about the mod being huge already is another good one.
I'm still interested in making a more diplomacy-based game, though, so I'm going to have a play with it and see if anything can be done. It might be best to do it as a single player "scenario" type thing, with modded techs, races and facilities. But I'll see if it's possible first - I'm sure fiddling about with the Anger AI/Intel could produce at least some results, but probably only in a specific scenario type game. Anyway, we'll see.
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