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Old August 31st, 2006, 08:21 PM
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AngleWyrm AngleWyrm is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
The ability to specify if a hull can have weapons or not. This way when you design a resource ship, people won't load them full of weapons early in the game to have uber ships.

The only way to prevent this now is too have scaling weapons mounts.
GalCiv has that special hull size to make an exception for the huge part that wont fit on anything; it comes from assigning too much value to "bigger is better".

Another way to accomplish the original intent might be to modify the Resource Gathering parts so that they are much smaller, and produce much less resources individually.

The result would then be similar to cargo ships; that for a player to build a dedicated resource gathering ship, they would load a hull full of many resource parts, whereas just a couple would be something to do just to fill out extra space in a hull.

For example, maybe set it up so that if you loaded the ship with about 10% resource gathering parts, then it would cover the cost of operating that ship. Less would just cut down on the cost, and more would turn a profit, helping with other fleet maintenance, etc.

Which brings up another point: We've got Cargo, Resources, and Supplies. I wish the resources were physically located, so that construction required the conversion of locally available resources into a vessel. Then resources could be transported as cargo, and control of the route from mining to construction would become important.

There could also be a more direct conversion of resources into supplies. Currently ships use supplies but ships also use resources as an upkeep fee. Mostly it seems like a historic reason from a time when the game had less detail. It would be good to have resources converted to supplies, and then supplies shipped as cargo.

This could also pave the way for mods that involve specializations in cargo, maybe some rare fruit from Betelguese or green slave women from Orion...could be fun!
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