Quote:
Tampa_Gamer said:
I would also keep in mind (based on his history with SE4) that Aaron is always committed to fixing bugs and adding player-suggested improvements well after the usual two month patch window of most other games. By releasing in September, instead of trying to aim for a December release of the holy grail (e.g. a bugless game), the fans benefit from being able to suggest improvements and provide feedback.
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This is dead argument. I would rather have a bugfree game, then a bug-filled (or even only with occasional bugs) game 3 months earlier. Its easy, releasing a bugged game earlier will allow the producer to earn money "earlier". Since a decent game usually earns you a load of $$$ you not only win a lot on interests, but "patching" will require less work than a "full" day of coding for a proper release.
There are so many examples of this...MoO3, Civ4, HoMM5, Titan Quest etc ++
In response to your "the fans can ask for suggestions" thingy -> what exactly makes it different, if the fans ask for support in september or december
